Wednesday, April 9, 2014

Next Big Thing

Video games have taken players through an empathetic role and play through the model in a set of constricting rules. Taking these basic features of a video game and changing the medium has developed a new way of connecting the player to the videogame. From the Atari analog stick to the touch/duel screen consoles of today, videogames are pushing the limits of interaction with these worlds.

The remediation of this model is a radical step in videogame technology: The Oculus Rift.
This device allows the player to physically and visually experience the point of view of a game on the screen. The direct connection allows the player to feel more involved in the world they are placed in.

http://www.oculusvr.com/


The Oculus is a 3D environment where the player puts on goggles and takes the idea of "First Person Point of View" to a whole new level.


The original medium this game type was featured on was a game console that was plugged into a TV or screening device that the player would visually view in front of them. The audience was meant mostly for the gaming community that was interested in technology and playing the role of another character and be able to do things that couldn't in real life. This still holds true to the existing community of gamers today. This console is the new game type because it remodels how we physically view our games. We now are in the place of the game. It also limits the perspective of the game by being solely in first person. This is the next big thing because even though this is being tested in video games, it can be used in society for other reasons as long as we don't get into a post apocalyptic world like Gamer. Power to the Player.



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